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Post by ExoticSilver77 on Jul 10, 2008 11:41:44 GMT -5
(Written by Leafeh)
Welcome All, to the DMWC Card Game Guide!
I see you have ordered your cards and had them made, yes? Good.
First, we shall start with the rules.
Please Use This Dice-Roller
- Winning A Battle = +15 Battle Points to Your Team
- Loosing A Battle = 0 Points for Your Team
- Clan Leaders May Fight other Leaders, Warriors, Medicine Cats And Apprentices
- Warriors May Fight Other Warriors, Clan Leaders, Medicine Cats And Apprentices
- Medicine Cats May Fight Clan Leaders, Warriors and Apprentices
- Apprentices May Fight other Apprentices, Clan Leaders, Warriors, Medicine Cats and Kits
- Kits May Fight other Kits and Apprentices
- All Cats Start out with 1oo Health
- One Primary Attack uses One Turn
- A Primary Attack will deal the damage of the total of four rolled six-sided dice.
- If the Sum of the dice is Lower then 12, the Attack is a Miss
- If the sum is Higher then 12, The Attack is a Strike and Will deal the sum of damage
- If the Sum is 12, Both Cats will loose 12 Health
- First Cat to reach 0 health looses.
- Each Player Team consists of a 'deck' of cards.
- Your deck may have up to eight cats.
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- Medicine Cats on Your Team can heal up to 24 health points. You can use your Medicine Cat once in a Battle, and you must roll four six-sided dice to get the sum of healed health points.
- Other Player's Medicine Cats may come in to heal your character, but only once in a battle.
- Stats:
- If The Your Stat is Higher Then The Opponent's Stat, you Gain +2 Health for each stat Higher at the start of the battle.
- Stats Cannot Be Changed.
- Team Battles:
- You may Team up with One other Person
- A Team may only have One Medicine Cat, and Once Cat per player.
- Your character may inflict damage on any of your opponents.
- Power Cards:
- Power cards may be obtained with 60 Battle points - Or Four Victorious Single Battles
- You may only use one power card in a battle.
- Power cards deal twenty damage
- Power cards must correspond with the clan or alliance element.
- Flameclan = Fire Element - Stormclan = Water - Groundclan = Earth Element - Mountainclan = Earth Element - Cloudclan = Wind Element - Featherclan = Space Element - Starclan = Space Element - Rouge = Fire Element - Loner = Wind Element - Kittypet = Water Element
- These Cards Have an Effective Attack on each other - Primary Attack + Powercard Attack. This is a mix only good for the cards next to them.
Starspace - Wind Wind - Earth Earth - Water Water - Fire Fire - Starspace
- Unique Cards:
- Can have any sort of attack or defense power - Can deal Thirty Damage damage.
- Arena Word Commands:
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Attack - Attacks With Primary Attack, deals a random sum of four six-sided dice Defend - Defends, protects the amount of Defense Stat Stand Still - Stands still to give the Opponent the chance to fight back. Must be used after EVERY attack you deal. Hide - Defends From Enemy, hidden for a turn. You may only use Six of these in a battle. Flee - Forfeit the Battle Battle - Challenge An Opponent MedCat - Heals the sum of two randomly rolled six-sided dice. Can only be used if one of the cats on your team is a med. cat, or if a friend enters the battle to heal you. Med. Cat healing may only take place once a battle.
The Stats go from left to right as follows: Attack. Defense, Strength, Speed, Courage.
These are the different affiliations.The color next to or under the clan name is the color the simbol will be.
These are the ranks. The ranks will be colored the color of the clan.
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